1. Unfold3D
 1.1 Introduction
 1.2 Commands
2. Unfolding step by step
3. Cutting
 3.1 How to cut ?
 3.2 Where to cut ?
4. Adjusting and packing
5. UNFOLD3D Interface
 5.1 Menus and tools
 5.2 The menu bar
 5.3 The main toolbar
 5.4 The viewport toolbar
 5.5 The edition toolbar
 5.6 Preferences
6. UV Edition
 6.1 Rotation/translation/scaling
 6.2 Pinning
 6.3 Horizontal, vertical constraints
7. Scripting
5. Unfold3D Interface

5.4 - The Viewport Toolbar

On the side of each of Unfold3D's viewport, you will find the following buttons:


Key   Command Description
  Fullscreen (on/off) Toggle fullscreen mode for this viewport.
  Polygon Set model viewing mode to polygon.
  Wireframe Set model viewing mode to wireframe.
  Polygon+Wireframe Set model viewing mode to polygon + wireframe.
  Textured Display the model textured with a chessboard texture. The texture is mapped according to the computed UVs. Useful to view the stretching and distorsion of the texture.
  Light (on/off) Toggle polygon shading on/off
F Center view Centers the view on the last selected edge.
  Reset view Come back to the last view