
The main toolbar is placed on top of the window, right below the
menu bar:
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Load | Load an OBJ file (Files->Load OBJ...) |
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Save | UV coordinates are saved in the current OBJ file (Files->Save OBJ) The original 3D coordinates and 3D connectivity of the input model remain unchanged. |
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Undo | Undo last action (Edit->Undo) |
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Redo | Redo last undone action (Edit->Redo) |
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Cut | Cut the model along the selected edges (Unfold->Cut) |
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Weld | Weld the selected edges back together (Unfold->Weld) If the edge was marked as cut in the imported OBJ file, this will have no action. |
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Reinitialize | Clears UV coordinates and pastes 3D coordinates instead (Unfold->Reset 3D coords) |
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Unfold | Unfold the mesh with its current cutline and smooth parameters (Unfold->Auto Unfolding) |
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Stop | Stop the computation in progress |
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Adjusting factor... | You can set manually the tightness of surface adjusting (Adjust->Settings...) Values below 1 mean more precision but more computations too, values greater than 1 give faster adjusting but less precise results. |
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Tight adjusting | Sets the adjusting factor to 0.5 - precise |
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Normal adjusting | Sets the adjusting factor to 1 - normal |
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Coarse adjusting | Sets the adjusting factor to 2 - coarse |
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Pack | Place the charts of the UV mapping to minimize the wasted space in texture space (Pack->Pack) See the packing section for more details. |
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Packing options... | Change the settings of the packing operation (Pack->Settings...) See the packing section for more details. |
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Update off | Simple edition of the mesh, without recalculation of the whole mesh when you do a change on it(Constraints->Update off...) See the Edition section for more details. |
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Update on | Update of the whole mesh for each change (translation/rotation/scaling) (Constraints->Update on...) See the Edition section for more details. |
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Update realtime | Update of the mesh in real time for each move of points or edges (Constraints->Update realtime...) See the Edition section for more details. |
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Freeze | Freeze a position of the mesh (Constraints->Freeze...) See the Edition section for more details. |