
| Shortcut | Item | Description |
|---|---|---|
| Ctrl+O | Load OBJ... |
Load a 3D model from a .obj file. This option only loads the 3D geometry information, UV coordinates are not taken into account. When loading a mesh, Unfold3D also performs a validity check on the mesh, and warns you if an error is found. See the rules section for more detail. |
| Ctrl+R | Reload | Reload the information from the current .obj file. Unfold3D will perform the validity check on the imported mesh. |
| Load OBJ UV... |
Loads a 3D model and its UV coordinates -if any- from a .obj file. Keeps the UV connectivity as described in the .obj file. |
|
| Ctrl+S | Save OBJ | Writes the computed UV coordinates to the current .obj file. |
| Ctrl-Shift+S | Save OBJ as... | Saves the mesh and UV coordinates in a .obj file. |
| Save OBJ 3D as... |
Saves the UV coordinates as a 3D mesh. The resulting UV coordinates and connectivity are stored in a .obj file as a flat 3D model. |
|
| Ctrl+N | Stamp UV in .ps... |
Writes the UV coordinates to a .ps file - to import them in a PostScript capable painting software. |
| Quit |
Quit Unfold3D |
| Shortcut | Item | Description |
|---|---|---|
| Ctrl+Z | Undo | Undo the last action |
| Ctrl-Shift+Z | Redo | Redo the last undone action. |
| F1 | Select | Select the selection mode of the Edition toolbar |
| F2 | Translate | Select the translation mode of the Edition toolbar |
| F3 | Rotate | Select the rotation mode of the Edition toolbar |
| F4 | Scale | Select the scaling mode of the Edition toolbar |
| Preferences... | Change preferences of Unfold3D. See Preferences section for more details. |
|
| Mouse bindings... | Choose the mouse button's effects (selecting edges...) |
|
| Save Preferences | Save preferences for future sessions. |
| Shortcut | Item | Description |
|---|---|---|
| F5 | Points | Select the Point edit mode of the Edition toolbar |
| F6 | Edges | Select the Edge edit mode of the Edition toolbar |
| F7 | Polygons (faces) | Select the Poly edit mode of the Edition toolbar |
| F8 | Meshes | Select the Island edit mode of the edit toolbar |
| Space bar | Clear | Clear all the selections |
| B | Edge tool bidirectional | Activate the bidirectional selection mode of the edges |
| V | Edge tool edge-edge | Activate the edge-to-edge selection mode |
| H | Hide selected | Hide all selected submeshes |
| Shift - H | Hide unselected | Hide all unselected submeshes |
| Shortcut | Item | Description |
|---|---|---|
| X | Cut Mesh | Cut the model along the selected edges. |
| Ctrl+X | Weld edges | Weld the selected edges back together. If an edge was marked as cut in the imported OBJ file, this will have no action. |
| Reset 3D coords | Clears UV coordinates and pastes 3D coordinates instead. |
|
| U | Auto unfolding | Unfold the mesh with its current cutline and smooth parameters. With this command, Unfold3D will try a certain number of unfolding iterations (see also the Preferences section) and stop when it reaches a satisfying result. |
| Shortcut | Item | Description |
|---|---|---|
| Alt+P | Pin |
To pin all the points you have selected |
| Alt-Shift+P | Unpin | To unpin all the points you have selected |
| Alt-Shift-Ctrl+P | Unpin all |
To upin all the points on your mesh |
| Alt+H | Edge horizontal | Makes selected edges horizontal |
| Alt+V | Edge vertical | Makes selected edges vertical |
| Alt-Shift+C | Clear constrained edges |
Remove constraints on selected edges |
| Alt-Shift-Ctrl+N | Clear all constrained edges |
Remove all edges constraints |
| Alt+F | Freeze |
Freeze a position of the mesh |
| Update off |
Simple edition of the mesh, without recalculation of the whole mesh when you do a change on it |
|
| Update on |
Update of the whole mesh for each change (translation/rotation/scaling) |
|
| Update real time |
Update of the mesh in real time for each move of points or edges |
| Shortcut | Item | Description |
|---|---|---|
| K | Adjust | Try to reduce the surface stretching of the UV mapping. See the adjusting section for more details. |
| Ctrl+K | Settings... | You can set manually the tightness of surface adjusting. Values below 1 mean more precision but more computations too, values greater than 1 give faster adjusting but less precise results. |
| Shortcut | Item | Description |
|---|---|---|
| P | Pack | Place the charts of the UV mapping to minimize the wasted space in texture space. See the packing section for more details. |
| Ctrl+P | Settings... | Change the settings of the packing operation. See the packing section for more details. |
| Shortcut | Item | Description |
|---|---|---|
| I | Mesh Informations | Displays informations about the mesh (number of polygons, stretching...) in the log console. |
| Import UV coordinates | If the mesh was imported with its UVs (Files->Load OBJ UV...), reload the UVs from the OBJ file. |
|
| Ctrl+E | Export mesh infos | Save the mesh information in a text file. |