1. Unfold3D
 1.1 Introduction
 1.2 Commands
2. Unfolding step by step
3. Cutting
 3.1 How to cut ?
 3.2 Where to cut ?
4. Adjusting and packing
5. UNFOLD3D Interface
 5.1 Menus and tools
 5.2 The menu bar
 5.3 The main toolbar
 5.4 The viewport toolbar
 5.5 The edition toolbar
 5.6 Preferences
6. UV Edition
 6.1 Rotation/translation/scaling
 6.2 Pinning
 6.3 Horizontal, vertical constraints
7. Scripting
3. Cutting

3.1 - Modeling Rules

Unfold3D requires the input mesh to respect a certain number of modeling rules. These rules are generally respected as rules of general modeling hygiene, but they become compulsory to apply Unfold3D's mathematical algorithms:

Rule 1: no edge with 3+ neighboring polygons (see figure). All edges must belong to at most two polygons.

Rule 2: no butterfly point (see figure). A vertice cannot have more than two border edges (ie: edges with only one neighboring polygon) connected to it.

 

Rule 3: the imported file must comply with OBJ standards, and not use the the " relative vertex numbering " mode.


Note that these rules do not limit the possibilities of modeling: