- Improved Real Time Optimize algorithm
- Improved OBJ file mesh importation
- Improved speed and robustness for unfold and optimize
- You can now "weld" polygons and islands
- The tile id display has 3 differents modes: "UDIM", "_u_v" (zero based), "_U_V" (one based)
- The UV tile can have arbitrary ratio, dimensions and location)
- The U and V texture multipliers can be 1:1, Linked, Free, and use the same ratio as the custom texture W&H ratio
- Les multiplicateurs de texture U et V peuvent être 1: 1, liés, libres et utiliser le même rapport que le taux de texture personnalisé W&H
- There is now 4 differents modes for the color of islands in the viewports: Uniform color for island, Strecth, Density map, Off (uniform grey)
- The edge loop selection can have a limit in the number of edge and can stop when two consecutive edges form an angle superior to a given limit. The "Geometric mode" allows to work on triangulated mesh
- New textured grid picture for better distortion visualization
- Monitored file to remote control Unfold3D® by a third app
- New Help window that shows the mouse bindings and tips
- The exporter now export Tiff files (and also BigTiff)
- New "Select Parallel" edges tool
- The UV viewport now has rulers
- The viewport have a new gizmo for switching to the top, bottom, back, front, left and right point of views
- Viewport zoom is now mouse centered
- All numeric input can evaluate mathematic expression (you can writte things like "0.25*2+1.0")
- Topocopy will now work in automatic mode if you select all the islands
- New icon to switch directly from 3D to UV view and vice et versa
- The edge selection Shortest Path tool is faster